poe magma orb overlap
Different bounces CAN shotgun though. Fire damage is one of the five damage types and of the three types which count as elemental damage. And there at things that make it so if you can get those overlaps at the last few bounces of the skill they deal increased damage for each bounce before it. The bounce distance is noticeably shorter to prevent overlap from the 1st and 2nd explosion, though it's still possible for monsters to be hit twice if they are big enough and stand right between the two explosions. Most builds are designed with lategame in mind, and many players use the most efficient leveling skills they can until late game even if their build theoretically could run earlier (e.g. If the latter, is it really worth designing a skill just to be an option early game but not lategame? Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. Mana Cost at gem level 20 is now 23 (was 22). On cast a line of red fire would move along the ground from the caster's feet to where the skill was targeted. Supported Skills have 0.5% increased Attack and Cast Speed, Supported Skills have 0.5% increased Area of Effect, Supported Skills have (30-49)% increased Area of Effect, Projectiles have 3% chance to Return to you from final Target, Supported Skills have 0.5% increased Projectile Speed, Supported Skills have (50-69)% increased Projectile Speed, Supported Skills deal 0.5% increased Projectile Damage, Supported Skills deal 0.75% increased Projectile Damage to nearby Enemies, Projectiles Fired by Supported Skills have 3% chance not to Pierce Enemies, Supported Skills have (20-30)% less Projectile Speed. This page was last edited on 17 July 2020, at 14:40. Right click to remove from the Socket. That's really cool to hear and I'm happy to see a GGG tag on my little paragraph about this Skill. Effects that modify the number of times projectiles can chain changes the number of times Magma Orb's projectile bounces instead. They dont overlap from the same bounce, only on different bounces. Same with Frostblades and Reave--there is absolutely no scenario in which the former skill is better on any build, except of course before you meet the level requirement for Reave. Just bring back shotgunning in all cases. I think the big problem is that it might feel like you need chain and conc effect. Right click to remove from the Socket. The next Problem I have with Magma Orb is the bounce distance it has. What good is power when it just accumulates on the already-powerful?"


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