flightgear system requirements
FlightGear uses more than 500 Mb of RAM by default. At least a quad core processor with ~ 2 GHz each, 64 bit architecture (and operating system) recommended (multi-core processors have benefits for some FlightGear components such as the threaded tile loader). If you are having trouble running FlightGear, visit your card manufacturer's web site and download and install the latest drivers for your card. My system is duo E8400 with a decent nvidia 640 and I can run it reasonably well at the highest settings in most areas. 2.6.0. See 3D Video Introduction for more information why FlightGear requires an OpenGL-capable video card. Kansas (2-27-15)/ Ohio /Midwest scenery development. It is free. On the other hand, a 3-Ghz CPU with a GeForce video card should produce frame-rates near 60 fps in most situations. 8 years ago. Stay away from nVidia GPUs with a low second digit (x20, x40). Also watch out for bus width, as that has a big impact on data throughput. VenuG. Intel Macs (core2 2.4GHz or better is recommended) Powerful GPU (Discrete GPU is recommended. It is usually helpful, to specifically look out for so called "gaming" notebooks that come with hardware accelerated 3D … The number of CUDA cores matters much more than a few Mhz in frequency, since you can process more, in parallel. Higher 2nd digit means more CUDA cores. Generally, if you want to see frame rates in the 20's and above and medium/high graphical settings, which is typically preferred, you should have a budget of at least $1000. Flightgear requires a hardware accelerated 3D video card with OpenGL drivers to run at reasonable frame-rates. These hardware recommendations are based on informal user experience, be sure to consult other sources before making serious decisions regarding computer hardware. With low settings, I would think you could. The performance of FlightGear depends on three main components in your computer: the CPU (processor), which makes all the computations; the graphics card, which renders the visual aspect of FlightGear, and RAM (also known as memory) which generally allows FlightGear to have more information running (for the lack of a more technical phrase). Flightgear System Requirements. This page was last modified on 11 December 2015, at 09:15. 2.6.0. 10 Gb if you want to compile it yourself, plus up to 80 Gb for optional world-wide scenery. This page is intended to provide a reference for those looking to buy a notebook for running FlightGear.Unlike a desktop system, where you can just plug in a more or less recent NVidia card and expect things to work, laptops often don't have good OpenGL support. System Requirements by Flightgearex » Sat Jul 20, 2013 11:44 pm Is the NVIDIA Geforce 710M supported by Flightgear Because Im looking for my first own notebook for working. The more CUDA cores it has, the better. If less free RAM is available, FlightGear would be slowed down significantly due to OS swapping. Should I purchase a computer or build my own? System Requirements Wide . A regular notebook is not recommended if you plan to fly often on FlightGear. Recommended hardware for FlightGear 3.20+. Appendix C of The FlightGear Manual has some further information on configuring your machine. This page was last modified on 24 February 2017, at 09:33. - preferably with EAX support, 3 button mouse or 2 button mouse with scroll wheel, Gameport or USB (HID compatible) joystick/yoke and/or pedals (. Recommended hardware specs - for FlightGear 1.9.1b, http://wiki.flightgear.org/index.php?title=FlightGear_1.0_Hardware_Recommendations&oldid=90535, 1-2 GHZ (multi-core benefits may be employed by threaded FlightGear components such as for example the tile loader). The most important requirements you should be looking at is usually the amount of RAM you have, your operating system and the minimum amount of processing power. Flight gear is a flight simulator. Basically, Nvidia cards compile GLSL shaders and OpenCL kernels into CUDA kernels (sort of), so more CUDA kernels = more shader power. Most modern PCs have hardware accelerated 3D cards. Buying parts that you think may be powerful but truthfully are not, or worse case, not compatible, can lead to disappointment. Your money will get you much farther. It is not required to any degree; however, if you're purchasing a new computer dedicated to FlightGear, it is highly recommended that you get a computer with at least these requirements. Cards with working GLSL/shader support will enable FlightGear to run with more visual effects. Lv 7. It is open source. Intel Macs (core2 2.4GHz or better is recommended) Powerful GPU (Discrete GPU is recommended. Scripted Compilation on Linux Debian/Ubuntu, http://wiki.flightgear.org/index.php?title=Hardware_recommendations&oldid=107085, A screen with a resolution of at least 1024x768 @32bpp (most GUI dialogs cannot be used otherwise currently), A 3D video card (with AMD or NVIDIA chipset) with support for. A list of video cards that may not properly run FlightGear can be found at Problematic Video Cards. 0 0. 3D hardware accelerator, with preferably at least 128-256 MB dedicated RAM, 500 MB free HD space needed for minimum installation (>=2 GB for compilations recommended,note that the full base package checkout is ~2.5GB as of 1/2008), in addition: approximately ~100-150MB per installed scenery tile (terrain: non-ocean), Soundblaster compatible soundcard (optional?) However, it is also recommended that if you build your own computer, you know someone who knows their way around computers. At least 2-4 Gb free RAM (and more is better: when building/buying a new system, consider 6-8gb total the absolute minimum these days). Re: System Requirements for FlightGear 3.2? In case of doubt, go for an older generation x60 (460, or 560), even a 260 would be much more of an improvement than the 620. Thorsten mentioned in another thread that he purchased a computer with an NVIDIA GTX670 that ended up not being fully supported under Linux, so I'd suggest to be really careful here. Whatever GPU (and other hardware) you get, first of all make sure that it is fully supported by your OS of choice. by Hooray » Tue Oct 21, 2014 4:36 pm it should have worked at least in windowed mode then, I have been using such setups on similarly low-end hardware, and while fullscreen would often fail - a windowed setup should at … If you are interested in running FlightGear on a notebook, you may also want to check out Notebooks known to run FlightGear. The following list is recommended hardware. If you are interested in running FlightGear on a notebook, you may also want to check out Notebooks known to run FlightGear. A GTX680 is lots and lots and lots more important than a CPU with a zillion cores. You may also want to check out the following article on building your own FlightGear box based on decommissioned and refurbished server at Howto: Build a cheap FlightGear box, and also learn about how the FlightGear project handles old hardware support at FlightGear and old Hardware. Re: System Requirements for FlightGear 3.2? FlightGear 1.0.0 • 1.0 default aircraft • 1.0 showcase • 1.0 compatible models • fg names for command line • 1.0 Hardware Recommendations FlightGear 1.0 was the current release from December 17, 2007 to December 22, 2008, superseded by FlightGear 1.9.0 These hardware recommendations for FlightGear are based on community feedback, be sure to consult other sources before making serious decisions regarding computer hardware. by Hooray » Tue Oct 21, 2014 4:36 pm it should have worked at least in windowed mode then, I have been using such setups on similarly low-end hardware, and while fullscreen would often fail - a windowed setup should at … Source(s): https://shorte.im/a9YVX. 5 Gb HD space for a minimum installation, approx. More space is required for people wanting to check out the latest base package from, A three button mouse or two button mouse with scroll wheel. System Requirements Wide . An optional sound card, Soundblaster compatible, preferably with EAX support. There's also a list of notebooks that are known to have issues running FlightGear: Notebooks to avoid. When buying a new computer, buying at least a quad core computer (i.e. Your overall experience on FlightGear generally depends on these components: It is generally recommended that you build your own computer. Using a video card without hardware acceleration might produce frame-rates around several seconds per frame. If you are serious about running FlightGear, you should. The frame-rate will vary with the complexity of the scene, which is constantly changing, depending on the number of models and surfaces within view at each moment. i7) is a good idea these days.

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